Keep
your kids active this summer with these fun nature themed games.
One Fish, Two Fish
Designate 2 students
as ducks. The remaining students are fish. Fish are scattered throughout the
pond. When the music begins the fish “swim” around the pond. The ducks waddle
around trying to tag the fish. If a fish is tagged he/she becomes a duck and
tries to tag the fish. When the music stops all fish must freeze. The ducks
continue to waddle around trying to tag the frozen fish. If a frozen fish moves
while the music is stopped, he/she becomes a duck. When the music starts again,
fish begin to swim. Continue until 2 fish remain. You can repeat the game with
the last 2 fish becoming the new ducks.
The Hungry
Caterpillar
Scatter small balls
or cones across the play area. Divide students into small groups. Each group is
a hungry caterpillar searching for food. The first student in each group is the
caterpillar’s head and the remaining students are the body. The last student
carries a ball bag. Caterpillars must travel around the play area in single
file, holding onto the student in front of them. Each caterpillar must collect
as much food (balls) as possible within the time limit (30 sec - 120 sec). Only
the head of the caterpillar can guide the body and only the head can pick up
the food (one at a time) and pass it back through the body. The food must be
passed to each student down the line (as in relay) to where it is collected in
the caterpillar's stomach (ball bag). To increase difficulty, designate a
specific method in which the food must be passed (e.g., using left hand only,
passing to the rear over the head, under the legs).
Leap Frog
Mark off two parallel
lines (using chalk, masking tape, or rope) two to three feet apart to create a
stream. For large groups, create several streams to keep all students active.
Students line up on both sides of the stream, facing each other (towards the
middle). Outside of the lines are the “banks of the stream” and the middle is
“in the stream.” The leader will call out one of two commands: “in the stream”
or “on the bank.” Students must leap like frogs according to the command. If a
player follows the wrong command, they must sit out. The leader can repeat the
command “in the stream” while players are in the stream and if any student
moves, they are out of the game. To add further challenge, the leader can give
false commands like the “in the lake” or “in the ocean.” Students should only
move to the commands “in the stream” or “on the bank.”
Snake Tag
Designate one student
as the snake tamer. Arrange the remaining students into groups of three or
four. Each group forms a snake by holding onto the waist of the student in front
of them. The student in front is the head of the snake and the student in back
is the tail. Snakes must twist and turn to keep from losing their head. The
snake tamer tries to catch the tail of one of the snakes and attach to it. If
the snake tamer successfully attaches to a snake, the head must come off and
become the new snake tamer.
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